Duel of the feints


It took all day, but I coded the battle with The Mayor. There's still a lot of polish needed. I haven't added any sound effects. I need to probably add more "battle sprites" that appear when you do an action. But it seems to more or less work (although I need to put a timer or two in, just to keep the pacing steady).

Okay, I could go back-and-forth all day, but the fact is this: you can now enter a battle with The Mayor and you can complete the battle.

I'm slowly learning one of the drags of being the sole developer of a project: the entire world can really shift with your mood. Yesterday, while animating the assets, I felt great. It was so fun! And I think that reflects in the silly rotoscoped animations seen in the battle.

But today, I had to handle all of the coding. And that felt like navigating a jungle—essentially creating a dialogue sequence within a dialogue sequence, doing my best to hide the fact that I have very little idea of what I'm doing. And while balancing this huge tower of mediocre code, I kept thinking—is this even going to port well? If this is barely functioning on a PC, what will happen if I try on put it on a phone?

It was a real drag! And unfortunately, that sort of sour mood poured into the dialogue of the battle. It's not me at my brightest and sunniest—it's sort of grumpy and vaguely grim. I might go back and change it, but I rarely ever go back and change anything once it provides function. I'm terrified of entering "Revision World", wherein I never finish anything and instead get stuck in some futile quest pursuing perfection.

God, I could talk all day—especially when the day wasn't the best. But it's pretty much over, and I did what I set out to do. Tomorrow will be a new day, and I look forward to getting to work on City Escape while in a better mood. Maybe I can balance out all of the dark clouds that I've placed over the city today.

Here's hoping!

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